Rules

DISCLAIMER: The rules are still in the preliminary phase and WILL BE subject to change. After a year long break, the entire community and tournament scene has shifted and we are adjusting EUC appropriately while retaining the EUC brand and feeling of the tournament. Any and all modifications to the rules from this point onwards(excluding the removal of this disclaimer) will be announced on the Discord of EUC.

Format

The Beat Saber European Championship is a country-based 3v3 tournament in which teams of up to 6 players and 1 captain compete for the title of European Champion.

The tournament consists of 3 stages of competition:

  1. Qualifiers
  2. Swiss Bracket
  3. Playoffs (Double Elimination)

Stage 1: Qualifiers

  • All signed up teams will have 2 weeks to play the qualifier maps.

  • Qualifier maps will cover all map categories (these categories are to be decided).

  • Teams will be sorted by score on said maps, and the 12 best teams will advance to the Swiss bracket.

  • Every player has 3 attempts to set a score per map.

  • Once a player clicks “Play” in the TournamentAssistant, one attempt will be used up.

  • Quitting, restarting the song, or closing the game will still use an attempt.

  • Lag spikes or crashes that lead you to end the run will still use an attempt.

  • You cannot use any mods that affect your submitted score or disable score submission.

  • Weighted score calculation will be the standard BeatKhana algorithm. This will be explained deeper on the qualifiers page once it is out.

  • If you encounter any issue with TournamentAssistant that isn’t resolved here, please contact us on the EUC Discord Server.

Stage 2: Swiss Bracket

The 12 qualified teams will enter a 4 round swiss bracket to try and qualify for the playoffs. Each round of the swiss bracket will take place over one day and consist of 6 matches. No two teams will face each other more than once.

  • Round 1: Teams will be faced against the team with the closest matched seed determined by the qualifiers (ex. Seed 5 vs Seed 6)
  • Round 2: Teams winning their first match (1-0) will face each other while teams losing their first match (0-1) will face each other.
  • Round 3: Teams are paired once again depending on their current standings (ex. 2-0 vs 2-0, 1-1 vs 1-1, 0-2 vs 0-2).
  • Round 4: The last round of matches proceeds the same way where teams are paired with teams of same standings.

Only 8 teams will be moving onto the Playoffs stage. Those would be the teams achieving the following scores during the Swiss stage: 4-0, 3-1 and 2-2.

Seedings for the Playoffs will be determined using the Buchholz System as the tiebreaker method for teams placing with the same final standings (ex. 3-1 or 2-2). The Buccholz Tiebreaker System adds up the total number of wins achieved by all four opponents a team faced during the tournament. The team with the higher number of wins achieved by their opponents wins the tiebreaker. If two teams are still tied after using the Buccholz System, we will use the points difference of both team's four matches to determine the winner of the tiebreaker.

Stage 3: Playoffs (Double Elimination)

With 8 teams moving onto the Playoffs stage from the Swiss stage, they will face against each other in a double elimination bracket to determine the grand champion of the European Championship.

For a team to be eliminated, they must lose two matches. The champion will be the team having lost no matches or one match in the case of a bracket reset.

The Playoffs stage will take place over two days during the third and final weekend of the tournament.

Match Times

EUC is a fully scheduled tournament.

Teams will communicate with their players and provide availabilities in order for the organizers to schedule their matches.

This means the times for the matches will be given to teams by the organizers and will take place close to each other to improve the viewing experience. Teams may swap slots with another matchup both teams agree to the change (and it is possible in the bracket / schedule).

On match day, at least 3 players and their captain (captain may be a player) need to be in their dedicated match room 5 minutes before the match starts.

If the team isn’t present at the specified time, they automatically forfeit 1 point per 5 minutes of delay, rounded down.

Example: If your match starts at 15:00, your team is required to be in the match room at 14:55. If not, you will forfeit your first point at 15:00, the second point at 15:05, and so on.

Mods

Matches will be played using the TournamentAssistant mod by matrikmoon in with pausing disabled.

These mods are banned from being used in the tournament and will result in score invalidation when used:

  • Song Chart Visualizer
  • NoteCutGuide
  • Any mod that changes/disables score submission
  • Intro/Outro Skip*
  • If not used, but only visible we will show some tolerance towards Intro/Outro Skip. If used it will result in a forfeit.

Gameplay Streaming

EUC will use TA REPLAY STREAMING. TA will automatically stream your saber and head positions and other data which we will render. You do not have to worry about streaming.

Match Rules

  • Every team has access to one replay per match they may use at any point. Double replays are only allowed during the last map of the match.

  • A tie on a map will result in an automatic replay.

  • If any player disconnects or crashes during the first 10 seconds of the map, they may be allowed a replay at the coordinator/referee's discretion.

  • Every map must be played by 3 players from each team, chosen by the team captain. Teams may switch out players on a per-map basis or for replays.

  • Players must be ready by a strict time after the coordinator has set the map. If not, that player will either be disqualified from playing that map or a timeout will be used.

  • Team Captains must make decisions such as choosing to replay or not, picking or banning a map and choosing their players for a map in a timely manner. The team's coordinator will tell the Team Captain when they only have 30 seconds left to make said decision and if the time limit is not respected, a warning or penalty may be issued.

Teams have two timeouts:

  • A standard 3-minute timeout
  • A 5-minute technical timeout

A standard timeout can be called at any point in the match by the team captain. A technical timeout will be called automatically by the coordinator/staff.

  • Swapping out players for replays is allowed.

  • Any player is not allowed to have any other player play on their account while competing in the tournament.

Both teams can submit up to 1 warmup song of a maximum length of 5 minutes, which gets played before the pick/ban phase to introduce teams to the viewers and give players time to warm up. This will only be done if the matches are on schedule and the warmups do not cause delays. Warmup maps must respect Twitch's TOS and not contain hateful content.

If any scenario arises that isn’t resolved using these rules, the Coordinator and Tournament Staff have the final say.

Sign Ups

  • You need to be able to mod your game.

Note: Standalone Quest is known to have some stability issues in general. If players experience any issues due to this mid-match, then the player will not be allowed to play until that issue is fixed.

  • Every player must create an account on the website (log in using Discord).

  • Only one team per country is allowed.

  • Every player on one team needs to either reside, have been born or be a citizen of the country they are playing for. Valid identification or documentation may be required (passport, residency card, driver’s license, etc).

  • To register a team, a given country must be located within the list of countries standardized by UEFA: https://en.wikipedia.org/wiki/UEFA

Note: England, Scotland, and Wales will compete for themselves and not as the UK.

  • Every team chooses their captain on their own accord and will have to specify who it is.

  • The team captain submits their team’s roster on the website before the rosters get locked in for qualifiers.

  • Once the rosters are locked, there is no way to change them again.

Map Pools

Exact map pool specifications are still being discussed. This section will be updated once the final decision has been made.

Match Flow

Swiss Stage:

  • There will be 5 map pool categories with 7 maps each: Accuracy, Technical, Speed, Historical and Joker.
  • The 5 map pools will remain the same for the duration of the 4 rounds of Swiss.
  • All Swiss matches will be Best of 5 in which each team chooses a category and the 14 combined maps are the map pool for the match.
  • Tiebreakers are not predetermined, they are picked by Team 1 of the remaining maps left.

Playoffs Stage:

  • There will be 5 map pool categories with 11 maps each: Accuracy, Technical, Speed, Historical and Joker.
  • The 5 map pools will remain the same for the duration of the Playoffs Stage.
  • Playoffs matches will be Best of 7 for the exception of Loser's Finals and Grand Finals being Best of 9.
  • Tiebreakers are not predetermined, they are picked by Team 1 of the remaining maps left.

Pick/Ban Phase

The Pick/Ban Phase starts with each coordinator asking their respective team's captain to roll a d100 in the match text. The team captain with the higher roll gets to choose between their team being Team 1 or Team 2. In case of a tie for the roll, both captains roll again until there is a winner.

Swiss Stage

Best of 5

  1. Team 1 Picks one of the 5 available map pools.
  2. Team 2 Picks one of the 4 remaining map pools.
  • This creates a combined pool of 14 Maps.
  1. Team 2 Bans 3 of the 14 available maps.
  2. Team 1 Bans 3 of the 11 remaining maps.
  3. Team 1 Picks. Map is played.
  4. Team 2 Picks. Map is played.
  5. Team 1 Picks. Map is played.
  6. Team 2 Picks. Map is played.
  7. Team 1 Picks the Tiebreaker. Map is played.

Playoffs Stage

Best of 7

  1. Team 1 Picks one of the 5 available map pools.
  2. Team 2 Picks one of the 4 remaining map pools.
  • This creates a combined pool of 22 Maps.
  1. Team 2 Bans 3 of the 22 available maps.
  2. Team 1 Bans 3 of the 19 remaining maps.
  3. Team 1 Picks. Map is played.
  4. Team 2 Picks. Map is played.
  5. Team 2 Bans 3 of the 14 remaining maps.
  6. Team 1 Bans 3 of the 11 remaining maps.
  7. Team 1 Picks. Map is played.
  8. Team 2 Picks. Map is played.
  9. Team 1 Picks. Map is played.
  10. Team 2 Picks. Map is played.
  11. Team 1 Picks the Tiebreaker. Map is played.

Best of 9 (Loser's Finals & Grand Finals)

  1. Team 1 Picks one of the 5 available map pools.
  2. Team 2 Picks one of the 4 remaining map pools.
  • This creates a combined pool of 22 Maps.
  1. Team 2 Bans 3 of the 22 available maps.
  2. Team 1 Bans 3 of the 19 remaining maps.
  3. Team 1 Picks. Map is played.
  4. Team 2 Picks. Map is played.
  5. Team 2 Bans 3 of the 14 remaining maps.
  6. Team 1 Bans 3 of the 11 remaining maps.
  7. Team 1 Picks. Map is played.
  8. Team 2 Picks. Map is played.
  9. Team 1 Picks. Map is played.
  10. Team 2 Picks. Map is played.
  11. Team 1 Picks. Map is played.
  12. Team 2 Picks. Map is played.
  13. Team 1 Picks the Tiebreaker. Map is played.

Prizes

🥇First Place - Badge & 50% of Prize Pool

🥈Second Place - Badge & 30% of Prize Pool

🥉Third Place - Badge & 20% of Prize Pool

All of the players and team captains placing in top three will receive a badge.

All players and team captains placing in top three will receive an even split of their respective portion of the prize pool. Players and team captains will each be paid out separately. A different prize split or method of payment may be discussed at the time of payout and will require all players and team captain of a team to agree.

Code of Conduct

At EUC, we highly value respect, integrity and understanding between all players, staff members and viewers. We will not tolerate any form of disrespect, insults or hate speech from anyone participating, helping or viewing the tournament. Anyone who does not follow these rules will be banned and/or disqualified from the tournament. We wish for all to enjoy this tournament peacefully as many staff members and players have poured a lot of time and effort into making this a pleasant experience for everyone.